attribute @s generic.max_health base set 1024
attribute @s generic.scale base set 1
effect give @s resistance infinite 001 true
effect give @s invisibility infinite 0 true
data merge entity @s {Silent:true,NoAI:true,Health:1024.0f,DeathLootTable:"empty"}
attribute @s generic.scale base set 0.25

tag @s add guardTower.entity
tag @s add guardTower.hitbox
tag @s add GameCtrol

function util:entity_owner/_this_set_a_owner with entity @n[tag=main,distance=..10,type=item_display]